Sea Sick
Project Overview
Prompt
Create a comprehensive plan that addresses the impacts of the climate crisis by strengthening our communities’ resilience to climate extremes and reducing carbon emissions. Solutions like adaptation, green infrastructure, public transportation, energy efficiency and clean energy are all promising and within reach. Create a game that shows how we can improve our homes, schools, and communities to be more sustainable and improve people’s health. Define the game, establish the rules and create the assets!
Sea Sick is an interactive and educative game that allows you to live through a sea animal’s perspective while subconsciously pointing out humans personal contribution to climate change and its effects on the ocean. As you complete obstacles you also increase your awareness of damage that has contributed to sea life.
Role
Lead Designer
Content Designer
System Designer
Economy Designer
Website Designer
Website Developer
Applications
Illustrator
Photoshop
Figma
Dreamweaver
HTML/CSS
Design Proposal
Core
This game allows you to live through a sea animal’s perspective while subcautiously pointing out humans personal contribution to climate change and its effects on the ocean. As a player, you have the opportunity to complete an obstacle course to get to your family.
Core Loop
Every obstacle presented decreases the quality of life of your community (ocean). When you manuevor each challenge the sea gets cleaner. You can unlock new things and move to the next level while increasing the lifespan of the population.
Summary
Platform
Free on mobile/tablet! Can be downloaded on iOS, macOS, Kindles, Tablets, Windows or Android operating systems (cross-platform availability so that everyone can be included)
Genre
Action, Survival
Model
Single player game
Length
The game ends when all parts of the sea are cleaned
Objectives
Short term: Get through the daily obstacles
Long term: Address the global impact of pollution caused by humans
WHAT
Sea Sick allows you to live through a sea animal’s perspectives while subsciously pointing out human’s personal contribution to climate change and its effects on the ocean. You as a player have the opportunity to complete obstacle courses through the Great Pacific Garbage Patch and other bodies of water. In reality, the grouping of trash that we see are patches “entirely made up of tiny bits of plastic, called microplastics. Microplastics can’t always be seen by the naked eye. Even satellite imagery doesn’t show a giant patch of garbage. The microplastics of the Great Pacific Garbage Patch can simply make the water look like a cloudy soup. This soup is intermixed with larger items, such as fishing gear and shoes.” Every level that is completed affects the health of that specific area. As you complete levels the ocean gets cleaner. The goal is to complete all the levels and clean up the whole ocean.
HOW
Everything in the game is represented by the reality of today's ocean. You start off by choosing your player. You are not limited to that character throughout the whole game. Each level you get to stay with the same character or choose another animal. Each animal represented is an endangered species. When you choose an animal, facts about them are presented on the bottom of their picture. Then a geographic map of the sick ocean will be presented. You will see how badly the sea is sick and exactly where to start. Whenever you get to a new obstacle there is an information box about the truth of the obstacle and its effects. You as the player will deal with real things like getting caught in plastic, hunters, the effects of littering, oil spills, micro plastic chemicals, etc. The obstacles in the game coincide with current real life events. When you reach a certain level you will start to have friends along the way. Some will be there for informational purposes but as a player you will be accompanied by 2 human friends ( a marine biologist and a sailorman) to help you as the obstacles get tougher.
WHY
We forget that a big part of our survival is the ocean. It's the largest living space on the planet but it doesn’t just serve us. There are more creatures in the ocean than on land and they depend on a healthy sea as much as we should. Oceans cover more than half of the earth and produce more oxygen than any other resource. It provides valuable resources to support our food and drink needs. The purpose of this game is to bring awareness to the pollution we create and the animal life we effect. Human activity plays an essential role in ocean life. People don't understand that what we do here goes hand in hand. It’s a complex relationship but the things we do on land ultimately affect the health of the ocean and everything in it. When we choose to live a sustainable life it creates sustainable environments for us and the animal life that support the ecosystem. We rely on the ocean for oxygen, food, transportation, recreation, climate regulation and so much more. The least we could do is try to do right by simple tasks carried out daily.
One Ocean
At A Time
"One Ocean At A Time"
Game View
Isometric point of view (above the game world at an angle)
Goal
A fun but also informational way to address ocean pollution. The player knows that the road ahead of them is tough. Their opponent is (the great patch) full of surprises and not good ones.
Pick Your Character
Each character presented is endangered!
- Sea Turtles - Fish - Dolphin - Shrimp
- Otters - Squid - Octopus
Obstacles
Every obstacle presented decreases the quality of life of the ocean. When you manuevor each challenge the sea gets cleaner. Unlock new things and move to the next level while increasing the lifespan of the population.
- Nets - Plastic - Fishermen - Hunters - Littering - Oil Spills
Game View
Game Site
This site was coded from scratch in Dreamweaver! The aesthetic of the entire site follows the same style identity of the game itself.
elow is the site map and screen cap of the homepage.
- HTML - CSS
Coming Soon...
Sea Sick Merch!
Social Media
Takeaways
Learned
Coding a full site is as hard as you make it! Learning to stay organized and take things step by step takes a load off when dealing with computer language. The modular system of completing a task in sections creates a steady pace.
Did Well
The flow of the site itself is a great start. Each component has its place and the structure of the site is seamless and effective.
Improve
Add interactive elements to improve the overall site as well as textural substance.
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